Games #4 and #5 from the third annual [fearless] Marathon offered a lot in the ways of “why was it designed like this?” but little in the ways of reasons to keep playing for more than 15 minutes.
Games #4 and #5 from the third annual [fearless] Marathon offered a lot in the ways of “why was it designed like this?” but little in the ways of reasons to keep playing for more than 15 minutes.